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Civilian and Government Craft
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Here are some of the standardized Civilian Ships and Government/Milita Craft deck plans used in my campaign

Four civilian craft and three government subsidized craft are represented here. The four civilian ships include the Merchant/Courier, Demilitarized Assault Scouts, Armed Trader, and the Gunned Escort. The three government/militia craft include the Tug/Scout, System Defense Gunship, and the SDG Jump Shuttle.

Scale is one square=1.5 square meters unless otherwise noted

Merchant/Courier


A blend of the basic Scout Courier and YT para-military freighter designs

HS:3     HP:15     Powerplant: 2 Class A Ion drives
ADF:2   MR:4      DCR:40      Crew: up to 6
Armament: PLT(x2), PL can be added at ADF, MR, or cargo:-1
Defenses: RH
Communication/Detection: Subspace Radio, Radar, streamlined, gravitics

Cargo Capacity: 2 (1.5 main hold + 0.5 forward hold)
Fuel Tankage: 20,000u liquid Hydrogen
Crew Accomodations: 1 double cabin + 4 bunks
Passenger Accomodations: 0
Ship's Vehicles: varies

Surplus/Demilitarized Assault Scouts

A typical Assault Scout sees 10-15 years of service in the UPF followed by another 10-30 years in a planetary militia (although some militias buy theirs new). After which, these well served craft are stripped down and demilitarized and offered to the public. All armor and weapons are removed along with ship's vehicles. The computer is wiped and reformatted, and the drive program is also purged. Buyers must obtain a new Atomic A drive program to use the existing Atomic drives, which will require an overall and annual maintenance along with fuel. Figure cost at 900,000Cr minus (age+10)%, although typically these vessels are auctioned to the highest bidder.

HS:3     HP:15     Powerplant: 2 Class A Atomic
ADF:0*   MR:4      DCR:30      Crew: up to 8
Armament: none, provision for one LB w/ no penalty (replaces room 12)
Defenses: RH (may need fresh coating...)
Communication/Detection: Subspace Radio, Radar, streamlined, gravitics

Cargo Capacity: 1
Fuel Tankage:
Crew Accomodations: 4 double cabins
Passenger Accomodations: 0
Ship's Vehicles: none

* ADF is 4 after drive program is acquired and maintenence is preformed

Blueprints at right depict newer version with gravitics

Armed Trader

Trans Travel T-94 Merchant Vessel

HS:4     HP:24     Powerplant: 3 Class A Ion drives
ADF:3   MR:3      DCR:45      Crew:4-7
Armament: LB(x2)
Defenses: RH
Communication/Detection: Subspace Radio, Radar, gravitics

Cargo Capacity: 2.5
Fuel Tankage: 21,000u liquid Hydrogen
Crew Accomodations: Captain's double suite, 2 double cabins, 1 single cabin
Passenger Accomodations: 2 double 1st Class cabins, 4 double journey class cabins
Ship's Vehicles: small launch

(adaptation of the Far Trader from the Traveller RPG)

The UPF adapted a modified design of the Armed Trader. Utilizing a pair of outboard Atomic Drives, an additional dorsal laser battery and forward firing pod lasers, the Fleet Courier sports ADF:4, HP:28, DCR:60, and Cargo:3 Additional defensive systems, such as a deflector shield or a masking screen, can be added at ADF:-1 or in exchange for the pod laser system, or the pod laser can be removed for ADF:5

Gunned Escort

Pan Galactic C/GE-42 Gunned Escort
HS:4     HP:26     Powerplant: 2 Class A Ion drives
ADF:4   MR:3      DCR:45      Crew:up to 9, + 8 troops
Armament: LB(x2), RB(x2); PL linked from shuttle
Defenses: RH
Communication/Detection: Subspace Radio, Radar, streamlined, gravitics

Cargo Capacity: 1 (0.75 main, 0.25 shuttle)
Fuel Tankage: 20,000u liquid Hydrogen
Crew Accomodations: Captain's double suite, 8 single cabins, 4 double cabins for troops
Passenger Accomodations: 0
Ship's Vehicles: Combat Shuttle
                         HS:1    HP:6   Powerplant: 4 Class A Chemical
                         ADF:1 MR:5  DCR:30
                         Armament: PL Defense: RH
                         Comunication/Detection: Subspace Radio, Radar
                         Cargo: 0.25    Crew: 1-2   Passengers: up to 16

(adaptation of the Close Escort from the Traveller RPG)

Tug Scout

Borrowing the basic deck plans of a demilitarized Assault Scout, GTFI made a few chages and offered up the Tug/Scout search and rescue craft. With rear firing grapples and a Universal Air Dock these craft can assist disabled spacecraft and get them on their way or tow them to the nearest station. Spacers have nicknamed them "Snub Scouts" due to their shorter fore sections that are designed to "push" disabled craft into docking positions.

GTFI AS-4 Tug/Scout

HS:3     HP:18     Powerplant: 4 Class A Atomic drives
ADF:6(2)*   MR:4      DCR:60      Crew:4-6
Armament: LB, grapples, LPT turret; PL(LR) added at MR:-1
Defenses: RH
Communication/Detection: Subspace Radio, Radar, streamlined, gravitics, UAD

Cargo Capacity: 0
Fuel Tankage: 12
Crew Accomodations: 2 double cabins, 2 single cabins
Passenger Accomodations: workpod
Ship's Vehicles: none

* Towing speed is 2, a disabled craft will require a number of Tugs equal to its hull size divided by 3, rounding up (i.e. a size 6 ship requires 2 tugs, a size 8 ship would require 3)

System Defense Gunship

An economically produced warship, the System Defense Gunship allocates more space for armament but less for fuel and navigation equipment, and with jump governors on the main drives restricting it to system ship status.

Wartech Incorporated Starships Division SD/G-45

HS:4     HP:30     Powerplant: 2 Class A Sub-Ion drives
ADF:4   MR:3      DCR:70      Crew:8, + up to 12 troops
Armament: PL(LR), LB(x2), RB
Defenses: RH, DS(8HP)
Communication/Detection: Subspace Radio, Radar, Energy Sensor, streamlined, gravitics

Cargo Capacity: 1
Fuel Tankage: 5,000u liquid Hydrogen
Crew Accomodations: 4 double cabins, 6 double cabins for troops
Passenger Accomodations: 0
Ship's Vehicles: 0

(adaptation of the System Defense Boat from the Traveller RPG)

SDG Jump Shuttle

Streel Corporation JS-45

HS:3     HP:15     Powerplant: 2 Class B Ion drives
ADF:6   MR:4      DCR:40      Crew:2-4
Armament: optional LB @ ADF:-2 (does not apply to combo performance)
Defenses: RH
Communication/Detection: Subspace Radio, Radar, gravitics

Cargo Capacity: 0
Fuel Tankage: 20,000u liquid Hydrogen
Crew Accomodations: @ cabins, single or double occupancy
Passenger Accomodations: 0
Ship's Vehicles: workpod

Shuttle/Gunship Combo
HS:"6"     HP:40     Powerplant: 2 Class B Ion drives
ADF:2   MR:2      DCR:40      Crew:2-4
Armament: Gunship PL must be fired by JS pilot, + optional JS LB if equipped
Defenses: RH, DS (8HP)

(adaptation of the Jump Shuttle from the Traveller RPG)